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Monthly Archives: April 2019
WaveUtils updated
WaveUtils needed only a minor change for compatibility with the WaveTableOsc update—addWaveTable changes to AddWaveTable. But I added something new while I was at it. The original wave table articles advocated minimizing the number of tables necessary—one per octave—by allowing … Continue reading
Posted in Source Code, Wavetable Oscillators
17 Comments
WaveTableOsc optimized
The wave table oscillator developed here in 2012 is pretty lightweight, but I never took a close look at optimization at the time. An efficient design is the number one optimization, and it already had that. I was curious how … Continue reading
Posted in Source Code, Wavetable Oscillators
6 Comments
How I write code
Next article I’ll post an update of our wave table oscillator, but first I’ll take the opportunity to discuss how I write code these days. Maybe it will help make sense of some of the choices in the code I … Continue reading
Posted in Source Code
18 Comments
Floating point denormals
There’s another issue with floating point hardware that can easily cause serious performance problems in DSP code. Fortunately, it’s also easy to guard against if you understand the issue. I covered this topic a few years ago in A note … Continue reading
Posted in Math
10 Comments
Floating point caveats
The equivalent of “When I was your age, we use to walk to school in the snow. Barefoot”, in DSP, is to say we used to do DSP in fixed point math. The fixed-point system could be made of integer … Continue reading
Posted in Math
9 Comments