Category Archives: Math

Floating point denormals

There’s another issue with floating point hardware that can easily cause serious performance problems in DSP code. Fortunately, it’s also easy to guard against if you understand the issue. I covered this topic a few years ago in A note … Continue reading

Posted in Math | 4 Comments

Floating point caveats

The equivalent of “When I was your age, we use to walk to school in the snow. Barefoot”, in DSP, is to say we used to do DSP in fixed point math. The fixed-point system could be made of integer … Continue reading

Posted in Math | 7 Comments